SimCity200, adapted from image by m01229 CC-BY)
Came across an interesting article, and by extension the techzine it was published in: Logic.
The article was about the problematic biases and assumptions in the model of urban development used in the popular game SimCity (one of those time sinks where my 10.000 hours brought me nothing 😉 ). And how that unintentionally (the SimCity creator just wanted a fun game) may have influenced how people look at the evolution of cityscapes in real life, in ways the original 1960’s work the game is based on never has. The article is a fine example of cyber history / archeology.
The magazine it was published in, Logic (twitter), started in the spring of 2017 and is now reaching issue 7. Each issue has a specific theme, around which contributions are centered. Intelligence, Tech against Trump, Sex, Justice, Scale, Failure, Play, and soon China, have been the topics until now.
I’ve ordered the back issues, and subscribed (though technically it is cheaper to keep ordering back-issues). They pay their contributors, which is good.
Cover for the upcoming edition on tech in China. Design (like all design for Logic) by Xiaowei R. Wang.