We had two beautiful sunny days in Ireland this week. One spent touring the country side and the coast with our kind hosts Gabriela and Ray, and Adrian McEwan (one of the other speakers, active in IoT and running a makerspace in Liverpool). And one spent at the event we were here for: 3D Camp.

It was the 7th edition, and it’s not a full barcamp, in the sense that the program is set beforehand, although all sessions are still volunteered by participants.

As I was speaking right after the opening key-note, I had the rest of the day to listen, learn and have conversations. Some random take-aways from the day:

CoderDojo
A great concept where children get to play by coding up stuff is CoderDojo. A room full of kids with one or both parents working together: the CoderDojo Limerick was in session. Groups are active in over 20 countries. These types of things can be life changing. I still remember getting my hands on my first computer when I was 12, and learning to code BASIC on it. I was immediately fascinated by the technology. Still am. What if my teacher hadn’t gone through the trouble of arranging a few machines for us to experiment with? I would probably have encountered my first computer only upon entering university. A very different stage in life to have your eyes opened to a range of new possibilities.


CoderDojo Limerick at work, image by Gabriela Avram, license CC BY

Cortechs
Aine Behan of Cortechs shared with us some of the current things going on in measuring brainwaves and using it to control things, like games. Very interesting to hear about games that reward and give feedback on the amount of focus and calmness your brainwaves convey. It is being used to e.g. condition ADHD children towards better focus skills. Reminded me of the brain wave controlled helicopter I encountered at TEDxTallinn last year.

Makey Makey
Definitely the most funky stuff present at the event. Build upon Arduino you use Makey Makey to turn everything into a key. Like bananas to play music on. Intended for kids, but fun for anyone really.

PiPhone
Heaps of Rapsberry Pi goodness was the demo of the PiPhone by David Hunt. A phone built from Raspberry Pi and other components. A bit clunky, but it works. And while the question whether this is something that will take on the major mobile phone companies isn’t of much relevance, it does mean you can build your own without them, without needing an engineering degree. Another case in point of disruptive tech creating new affordances for individuals.

Oculus Rift
James Corbett, with Gabriela the organizer of 3D Camp, demoed the Oculus Rift. It’s a somewhat disorienting experience to wear it. As what your eyes perceive is different from what all other senses, including your entire body, are telling you. Although the visual quality isn’t all that good (pixelated), the sense of being in a 3d environment is complete and convincing. When I was standing on a balcony, I automatically tried to grab the railing to better look over the edge. My hands were surprised to not find anything where my eyes were telling me the railing was. Luckily there was a table edge I could grab, which then reinforced the reality of being in an experience with just one of my senses, but otherwise still in the event venue, as it was thinner than the railing. Looking down you are surprised to not see your feet (I didn’t have an avatar in the demo). Because of that disconnect between your various senses, it is a very different experience from e.g. being in a VR cave. In a cave you are more fully immersed, with both sound and sight, and you have your body with you. On the other hand, in a VR cave I never forgot that I was in a room with projections around me. With a VR headset like Oculus Rift I was more convinced to be someplace else, as my eyes were telling me only that, but you’re not completely there at the same time. Adding a ‚cochlear rift’ with surround sound will likely make the experience even stronger/stranger.

FabLab Cloughjordan
Anthony Kelly of the Cloughjordan sustainable village project talked about the FabLab called WeCreate they have started there. He talked a little bit about how to make it financially feasible to operate a lab. The FabLab is part of the village co-working space and business center, which makes a lot of sense. Adrian McEwan of the Liverpool Maker Space told me they’re doing the same thing. The co-working space is a main source of income, and at the same time it is a good pool of people from which new makers emerge. A stand alone makerspace will more easily end up with a fixed group of users, where the point of course is to expose more people to the possibilities of digital making. WeCreate has an interesting event lined up for September, OpenEverything (no link yet)

I had pleasant conversations throughout the day, on open data, internet of things, fablabs,
talking to the Coder Dojo dads, etc. Elmine rounded off the day with sharing the ‘How to Unconference Your Birthday’ story, and the upcoming ‘Make Stuff that Matters‘ event (Facebook group). She called upon all to actively spread making literacy, and that an event like ours may help. At least two people seemed to have caught the bug.

Thanks to Gabriela for inviting us over, and to her and Ray for being such great hosts to us. We’ve seen quite a lot in just two days in Limerick!

Earlier today I gave a short talk at 3D Camp in Limerick, Ireland. I explored how open data can inform digital making, and how digital making can help create data. So that we can get around to making things that matter, that solve something for us or the communities we’re part of. Away from making as an individual act, creating a single object. We’re not living up to the potential of social media, open data, internet of things and digital making. In part because we’re still learning, in part because these four things form silos, with not much cross-over. So I discussed how to build a bridge between open data and making. So we can best make use of the new affordances these new tools give us. That goes beyond acquiring skills (like being able to operate a laser cutter) to becoming making literate where you are able to detect what is needed for your living environment to work/be better, then conceptualize, and make a solution, that creates impact through application.

Slides below.

Schermafbeelding 2014-03-11 om 19.00.36

Elmine and I will be speaking at 3DCamp in Limerick, Ireland in May. It’s the 7th annual barcamp dedicated to a “broad range of technologies that change the way we interact with computers”. At the invitation of Gabriela Avram who is with the Limerick University’s Department of Computer Science and Information Systems, and the Interaction Design Centre, we’ll be visiting the event, and might also give a workshop the day before at the University of Limerick.

I’ve set myself the task to bridge open data and making in a meaningful way.

I pitched it like this:
What we make should matter, help solve and mean something for you or for others, provide a perspective for action and new affordances. In this talk, building on my experiences in both worlds, I will explore how Open Data and Making can mutually reinforce each other.

  • What data do you need, in order to decide what to make to solve a local issue?
  • How do you get that data open?
  • What can you make to gather data yourself?
  • What can you make that let’s you act on what data tells you?
  • Can we make tangible things that let us understand data better?
  • Taking practical examples from across Europe as inspiration, let’s see what we can come up with!

    I also proposed a hands on workshop on this topic. There we could hands on explore the entire process of:

  • pick a local issue,
  • map out stakeholders and data sets,
  • design actions to get or gather data,
  • ideate what type of things would provide stakeholders with perspectives for action / affordances needed,
  • decided on what to make from ideas generated, and how
  • I think this is a great way to also prepare for our own MidSummer Unconference “Making Stuff That Matters”, when Elmine and I will welcome a wide range of peers to our home to explore Making.

    You can follow 3D Camp on Twitter, for the latest on other sessions.