Part 6 of 6. Lee returns to earth and lays low for two decades. Cult villages emerge without being clear who is behind it. Panopticon drones are falling down over the North Sea and Jersey. Flat charactered and at times with naive exposés by the protagonist Lee, all in all this was a series with some interesting exploration of VR/AR, and the various evolving consequences it might have.

Part 5 of 6. Protagonists Lee and Nemo work from Mars with no legal way to return to earth. They also don’t quite fit in. The discovered life extension elixir means that the stranded pilots may return to active status despite already having too much cosmic radiation absorbed. Someone starts a rebellion against Lee and Nemo, yet can’t be IDd. An always on vr conscience is introduced but is a paranoid bully.

Part 4 of 6. En route from the moon to Mars three storylines play out, one on Earth with a mysterious rogue statelet on the Isle of Man, one on board the transport to Mars and one on the rogue shuttle with a team of ‘exodenizens’ (virtual characters downloaded into autonomous stillsuits) on board who don’t realise they’re outside their simulation.