Category Archives: Making

The 2014 Tadaa! List

Another year is coming to a close, so keeping up with my tradition of the last few years (since 2010, see last year’s edition) I am writing down the things in the past 12 months that gave me a sense of accomplishment or joy. It is often easy to focus on things not achieved, or left unfinished, as those are the things demanding attention. Often I find that in my daily routines I focus on what’s next, and I tend to forget a lot of what I actually did do. Obviously any year also has its hard moments, disappointments and failures. So to remind myself that this year was a full year where things happened that I loved doing or enjoyed (sticking to mostly business related, some personal), here’s the ‘Tadaa!-list’ of 2014

  • With Marc, Paul and Frank, I formally incorporated The Green Land and had our first (temporary) employee
  • Got to work with the supreme audit authority on the Dutch first national ‘Trend report Open Data’, and now working on the next edition
  • Did an open data workshop with the Dutch and British supreme audit authorities with an audience of all European audit authorities, as well as a study day with the Belgian and Dutch audit authorities. Impressed with their dedication and professional attitude. (It does of course help clarity, if your mission statement is in the constitution)
  • Worked for the Flemish Chancellary on open data scenario’s for their consolidated database of laws and regulations
  • Explored internet security and privacy in more detail, geeking out on running my own cloud in a Swiss datacenter
  • Spent a week and a half in Berlin with Elmine exploring and learning, visiting conferences like Things Con and Re:Publica, while also spending time just hanging out with fun people locally

    Out of comfortzone behind a sewing machine
  • Got to (finally!) visit Gabriela and Ray in Limerick where Elmine and I both presented at 3D Camp at the University of Limerick
    @ the beach
    With Gabriela, Ray and Elmine on an Irish beach
  • Presenting with Ernst and Elmine at Sia’s retirement farewell party, and feeling the lasting impact, emotion, and energy of our work together in Rotterdam 2007-2009, reconnecting to several team members. It is a rare treat to get to see the ripples of a (personal) change process years on like that. I was honored by your invitation, Sia.
    L1020751
    Cocreated Sia’s Lifehack Calendar with party participants
  • Stepped out of a large tendering process that could have provided for 3 years because it felt all wrong, realizing I can’t stomach the opportunists who aren’t really interested in delivering value, just feeding at the trough
  • Quit working on a company I was helping establish, even though it has loads of potential (realistically more than my other activities even), because I needed to free up thinking time and shed energy sinks
  • Worked in France, Belgium, Switzerland, Germany, Denmark, Netherlands, Kazachstan, and Kyrgyzstan, enjoying the differences in stories, experiences, perspectives and outlooks that it provides
    In Bishkek, Kyrgyzstan
    Bishkek, Kyrgyzstan, against mountains
  • Spent a thoroughly enjoyable and relaxing summer week in a gem of an apartment in Copenhagen with Elmine, just enjoying each other, the sun and the city
  • Organized the Make Stuff That Matters Unconference & BBQ, at our home, bringing friends, clients, peers, family, and strangers together for two exciting days of inspiration, with the outstanding help of the Frysklab team and their mobile FabLab
  • Got to be there with and for friends in good and bad times, which is the definition of being alive and human
  • Taking more time with Elmine to explore exhibits, festivals, such as Gogbot, Dutch Design Week, Rijksmuseum Amsterdam, 3D Print Canal House, Reina Sofia Museum, Smart New World in Düsseldorf, Ai WeiWei in Berlin etc.
    Ai Wei Wei
    Worked on seeing, noticing more
  • Better balanced long term goals and dreams with actions across quarters of the year, yielding improved results.
  • Worked for the World Bank as a senior consultant / external expert on open data readiness
    At GEGF2014 in Astan
    Presenting in Kazachstan at Global e-Gov Forum
  • Got to celebrate the 3 year existence of the local Enschede FabLab which I helped start, still going strong and having yielded a wide variety of amazing projects
  • Knowing we’ve touched people, and made it possible for others to inspire people, with MSTM, based on the beautiful feedback we got, and seeing the ripples propagate in Denmark, Netherlands and Canada
  • Ending the year with a final dinner at a great Swiss restaurant that is closing, in the excellent company of dear friends

My absolute highlight in 2014 was our third birthday unconference in June, Making Stuff That Matters. Not only because of the energy and joy we got from getting to host such an amazing bunch of people at our home, but also because of the things Elmine and I did in the run up to prepare (in Berlin and Limerick e.g.), the help we got doing that (thanks @trox!), the connections we’ve seen grow from it amongst those we invited, and how it is still creating impact months later where participants have taken their own additional steps around making. It was wonderful to create the place and circumstances in which that could happen. We can’t thank all who attended enough for the gift of their participation.


Created with flickr slideshow.
Schermafbeelding 2014-10-25 om 12.56.07

40 Kids on Minecraft for 3D Printing

Today 40 kids are gathering in the coworking place Zpot in Utrecht, to build in Minecraft and then print their creations with 3D printers.

The event is organized by my colleague Frank (also initiator of the coworking space itself). He and his son Floris participated in our Make Stuff That Matters unconference & bbq where Peter and Oliver Rukavina demo’d how to 3D print from Minecraft. Floris used it right then to print a castle he built. Earlier Frank already had hosted a Minecraft party for kids in the neighbourhood. His son’s continued enthusiasm for printcrafting, in combination with the earlier event has turned into “Meet2Minecraft” today.

Minecraft / Printcraft Minecraft / Printcraft
Minecraft lan party!

Seven 3D printers (including our own trusty Ultimaker Classic, and 6 Felix printers) are lined up to print the creations of 40 children today. Pizza, soda, Minecraft and 3D printers == Perfect Saturday!

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Prepping 7 3D-printers for printing Minecraft designs


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More printcrafting kids

[update]
Comparing some of the printed results

Minecraft 3D Printing Minecraft 3D Printing

See more pictures

Making Makers, Danish Edition

Our friends Henriette and Thomas who live in Denmark, could not make it to MSTM14. So when we decided to head up to Copenhagen for a few days, we resolved to bring Make Stuff That Matters to their home. We added our 3D-printer to our luggage and set out to Denmark.

Last Friday we spent the afternoon and evening with Henriette, Thomas and their 10yr old daughter Penny. Coffee and home made (by Penny) chocolate cupcakes on their sunny deck, hanging out in the harbour / beach of Elsinore, and eating pizza and calamares was mixed with some fun 3D-printing.

We started with the Doodle3D.com add-on to the printer, as it is a fast way to quickly get a feeling for what you can do. Doodle3d.com provides a drawing tool in your browser, and hitting the print button makes it send your drawing to the 3d-printer directly. That way doodles, and word-art are immediately turned into tangible objects. A name tag for the door to your room for instance:

Having demonstrated the basics, it was time to print some more. Penny already had an orange Ultimaker-robot, from when Henriette us and Siert (Ultimaker’s founder) met-up at SHiFT Relays in Dusseldorf last fall. Her favourite color is blue, and we brought some, so logically a blue robot needed to be printed. And then later a red one. Hitting the select and print button on the printer was a bit scary at first, but every new printed plastic layer was greeted with a widening smile and fascination.

We showed some pictures from the event, and talked about Peter and Oliver Rukavina’s work in using Printcraft to 3d-print designs that were built in Minecraft. Showing Peter’s blog post with the Minecraft screenshot and the resulting 3d printed castle (that my colleague Frank’s son made after being shown Printcraft by Oliver and Peter) drew a direct response from Penny “Wow!”. Immediately the laptop and a mouse were brought out, and Thomas pointed her machine to the Minecraft server run by Printcraft. Penny constructed a pyramid that we then downloaded to our printer. Layer by layer her creation materialized in front of us.

The design was shared by Penny at the Printcraft site immediately.
As Peter said when we posted some pics to Facebook from Henriette’s living room it is beautiful to see the knowledge and inspiration spread. From Oliver, to our living room, to Frank’s son Floris, to Elmine and me, to a Danish living room, to Penny, and being turned into a pyramid.

Making Makers – The Process

We look back on a great event, our ‘Make Stuff that Matters’ unconference and bbq. Bringing together some 45 people from around our various networks to our home for a day of making. Most never had done anything like it before, most had never met each other before. So how do you guide a group like that through the day, in a way that they actually have made something together by the end? How do you make makers out of all of us? Here’s a quick run-down of the process we designed.

Turning introductions into an overview of skills and experience
We started with a quick intro-game. Each participant was given a blank card with the instructions to:

  1. write their name on the card
  2. find a stranger in the room
  3. introduce yourself, your skills and experiences
  4. let the other person draw on your card what she thinks stands out
  5. then have the other take their turn for the same
  6. stick the resulting cards on the wall to serve as reference for the day

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Introductions and making the cards / Inspecting the skill cards on the wall

Aan Klaas
Examples of cards

Printing new humans as a way to decide what to make
After these introductions it was time to start the real process. We created groups of 5 or 6. Then the group members created a series of drawings of humans. The first, invisible to their neighbour, drew a head, the second a body, the third legs. Doing that in a circle created 5 or 6 drawings per round. After a first round to warm up, the second round we asked to add more character, expression or indications of background or profession.

From the resulting drawings, the group then discussed and selected their favourite one and constructed a story around them. The story would explain character, backgrounds, origins, and things like age and their name. Stories were mailed to Elmine who printed them out.

The resulting figures and their stories were put on a big flipover sheet and then stuck to the walls.

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Drawing humans in groups, and a resulting drawing

Individually all participants then added post-its to the ‘new humans’ with items these people might use, want, need or care about. Then individually people picked one or more of these items to make during the rest of the day, and helped eachother to do that.

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Drawn humans on the wall with their story, adding post-its with ideas for things to make for them

Rationale behind the process
We wanted to make sure that all had the same starting point. Otherwise someone who had more experience or an idea up front might dominate a group simply because others had less well formed ideas, even though the others might not really be interested in realizing that idea. We wanted to make sure that everyone could pick something that was of interest to themselves, which triggered enough intrinsic motivation to see it through. By putting all through creating a ‘new human’ and specify their material needs, we created both a specific and neutral context in which an object was to be used, as well as enough diversity in ideas for all to choose from.

Origins of the process
Given our rationale of wanting to pick people up where they were, and offer enough ideas neutrally, we needed to come up with a process. Originally the ‘drawing people’ idea was suggested by Peter Troxler as an introduction game, but discussing it we realized it could be the starting point of the making process. We then thought some more about how to introduce people and repurposed a similar intro-game from last time (there one person wrote on a card how the other person was connected to us, which we turned into a network map), refocusing it on skills and experiences. Drawing was added to get people’s creative juices flowing. Elmine then put it all together in a instruction manual for all to use, embedding the process in a story that made the steps follow each other logically.

MidSummer UnConference MSTM in 4 Weeks!

In just 4 weeks our MidSummer Unconference and BBQ “Make Stuff that Matters” will take place in our home. We’re hugely looking forward to it!

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This third unconference in our home will bring some 40 people together on Friday 20 June, and double that on Saturday 21 June for the BBQ. Haven’t rsvp’d yet for either or both days? Please do so by 6 June!

What will we be up to at the unconference?
We’ll make things together!

We have more opportunity than ever to act and make things ourselves, while connected to and embedded in globally connected networks and globally accessible knowledge. Our world is however a closed system with restraints in terms of resources, with only our creativity in true abundance. So we better learn how to act, prototype, design and make well. Whether it is a product, a system, a structure or a new routine. So we better make stuff that really solves something for you or others, that makes something important possible. So we better Make Stuff That Matters.

With all participants we will explore making. To do that we are not just bringing great people together from many countries and backgrounds, but also a number of cool machines:

  • I am working to get my open source laser cutter working in time for the event
  • We have arranged to have the very cool mobile FabLab Frysklab, operated by the Provincial Library of Fryslan, parked in front of our home for 2 days.
  • Ultimaker, the great 3D printer company from right here in the Netherlands, is lending us a number of their 3D printers. (Together with our own printer, and the mobile FabLab, we will have 7 3D printers for the two days)

  • bus1 klein
    The Frysklab truck will be at our event

    Next to that we have brought together a wide range of cool guides, and electronics (Sparkcore, Arduino, Rapsberry Pi) to add to the mix. Our visits to ThingsCon in Berlin and 3D Camp in Limerick have added quite a few things to our arsenal of material.

    ultlimaker2
    Ultimaker is lending us some of their great 3D printers

    Laos open source laser cutter
    I am busy getting my open source laser cutter to work

    Elmine and I have designed a process, with the help of others such as Peter Troxler, and we have a program set out for the day.

    During the Unconference we will work in teams on making things that are meaningful to us. In between we will have up to 6 speakers giving presentations on stories they want to share.

    Two sessions we already have planned:

  • Keith Andrews, a professor at Graz University of Technology, will speak about data visualization (and we’ll have various great books by Edward Tufte to get inspired by as well).
  • Oliver Rukavina (13), the son of Canadian friends of ours, will do a session about 3D printing straight from Minecraft. (Minecraft is a kind of virtual Lego world, and e.g. the whole of Denmark has been recreated in it using open data)
  • I may want to do a session myself as well, but need to think about it. If you are participating on Friday and have a story you really want to share, do let us know and we will aim to fit you in the program.

    Saturday, the day after the conference, all machines and all output of the conference will still be available to work with. We will open up the mobile FabLab to the neighbourhood as well that day. And of course all other BBQ guests will get to play with the 3D printers as well!

    Join the MSTM Facebook group to already meet the rest of the guests, or blog / tweet / share things yourself by using the #mstm14 tag! Do get in touch if you have questions, or like to rsvp.

    Looking back on 3D Camp

    We had two beautiful sunny days in Ireland this week. One spent touring the country side and the coast with our kind hosts Gabriela and Ray, and Adrian McEwan (one of the other speakers, active in IoT and running a makerspace in Liverpool). And one spent at the event we were here for: 3D Camp.

    It was the 7th edition, and it’s not a full barcamp, in the sense that the program is set beforehand, although all sessions are still volunteered by participants.

    As I was speaking right after the opening key-note, I had the rest of the day to listen, learn and have conversations. Some random take-aways from the day:

    CoderDojo
    A great concept where children get to play by coding up stuff is CoderDojo. A room full of kids with one or both parents working together: the CoderDojo Limerick was in session. Groups are active in over 20 countries. These types of things can be life changing. I still remember getting my hands on my first computer when I was 12, and learning to code BASIC on it. I was immediately fascinated by the technology. Still am. What if my teacher hadn’t gone through the trouble of arranging a few machines for us to experiment with? I would probably have encountered my first computer only upon entering university. A very different stage in life to have your eyes opened to a range of new possibilities.

    3Dcamp 2014
    CoderDojo Limerick at work

    Cortechs
    Aine Behan of Cortechs shared with us some of the current things going on in measuring brainwaves and using it to control things, like games. Very interesting to hear about games that reward and give feedback on the amount of focus and calmness your brainwaves convey. It is being used to e.g. condition ADHD children towards better focus skills. Reminded me of the brain wave controlled helicopter I encountered at TEDxTallinn last year.

    Makey Makey
    Definitely the most funky stuff present at the event. Build upon Arduino you use Makey Makey to turn everything into a key. Like bananas to play music on. Intended for kids, but fun for anyone really.

    PiPhone
    Heaps of Rapsberry Pi goodness was the demo of the PiPhone by David Hunt. A phone built from Raspberry Pi and other components. A bit clunky, but it works. And while the question whether this is something that will take on the major mobile phone companies isn’t of much relevance, it does mean you can build your own without them, without needing an engineering degree. Another case in point of disruptive tech creating new affordances for individuals.

    Oculus Rift
    James Corbett, with Gabriela the organizer of 3D Camp, demoed the Oculus Rift. It’s a somewhat disorienting experience to wear it. As what your eyes perceive is different from what all other senses, including your entire body, are telling you. Although the visual quality isn’t all that good (pixelated), the sense of being in a 3d environment is complete and convincing. When I was standing on a balcony, I automatically tried to grab the railing to better look over the edge. My hands were surprised to not find anything where my eyes were telling me the railing was. Luckily there was a table edge I could grab, which then reinforced the reality of being in an experience with just one of my senses, but otherwise still in the event venue, as it was thinner than the railing. Looking down you are surprised to not see your feet (I didn’t have an avatar in the demo). Because of that disconnect between your various senses, it is a very different experience from e.g. being in a VR cave. In a cave you are more fully immersed, with both sound and sight, and you have your body with you. On the other hand, in a VR cave I never forgot that I was in a room with projections around me. With a VR headset like Oculus Rift I was more convinced to be someplace else, as my eyes were telling me only that, but you’re not completely there at the same time. Adding a ‚cochlear rift’ with surround sound will likely make the experience even stronger/stranger.

    FabLab Cloughjordan
    Anthony Kelly of the Cloughjordan sustainable village project talked about the FabLab called WeCreate they have started there. He talked a little bit about how to make it financially feasible to operate a lab. The FabLab is part of the village co-working space and business center, which makes a lot of sense. Adrian McEwan of the Liverpool Maker Space told me they’re doing the same thing. The co-working space is a main source of income, and at the same time it is a good pool of people from which new makers emerge. A stand alone makerspace will more easily end up with a fixed group of users, where the point of course is to expose more people to the possibilities of digital making. WeCreate has an interesting event lined up for September, OpenEverything (no link yet)

    3Dcamp 2014 3Dcamp 2014

    I had pleasant conversations throughout the day, on open data, internet of things, fablabs,
    talking to the Coder Dojo dads, etc. Elmine rounded off the day with sharing the ‘How to Unconference Your Birthday’ story, and the upcoming ‘Make Stuff that Matters‘ event (Facebook group). She called upon all to actively spread making literacy, and that an event like ours may help. At least two people seemed to have caught the bug.

    Thanks to Gabriela for inviting us over, and to her and Ray for being such great hosts to us. We’ve seen quite a lot in just two days in Limerick!

    3D Camp Limerick: Mixing Open Data and Making

    Earlier today I gave a short talk at 3D Camp in Limerick, Ireland. I explored how open data can inform digital making, and how digital making can help create data. So that we can get around to making things that matter, that solve something for us or the communities we’re part of. Away from making as an individual act, creating a single object. We’re not living up to the potential of social media, open data, internet of things and digital making. In part because we’re still learning, in part because these four things form silos, with not much cross-over. So I discussed how to build a bridge between open data and making. So we can best make use of the new affordances these new tools give us. That goes beyond acquiring skills (like being able to operate a laser cutter) to becoming making literate where you are able to detect what is needed for your living environment to work/be better, then conceptualize, and make a solution, that creates impact through application.

    Slides below.

    Signal Loss

    Yesterday at Re:Publica we came across a little booth to make your own signal blocking pouch for your mobile. In short: even if your phone is switched off, it is still traceable. By putting it in a Faraday cage, you render that impossible.

    In this little DIY booth, you could make your own mobile phone pouch from a cloth with metal weave, thus creating a Faraday cage. The material is actually sold as a layer for beneath your carpets and behind your wall paper to reduce em-signals in your home.

    Re Publica 2014 Berlin Re Publica 2014 Berlin

    With a 10 minute effort, we cut the cloth, stitched it together with pins, and ran it through the sewing machine (a first for me ;) )

    Re Publica 2014 Berlin Re Publica 2014 Berlin

    L1020410 Re Publica 2014 Berlin

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    The guy behind the booth pitched it as “perfect for during your next protest march!”. So if I ever end up in one, I will know how to make my phone invisible to police monitors ;). And you can do the same! Find instructions at Killyourphone.com. I wonder if they will detect it at airport security.

    ThingsCon Opening Key-Note: Alex Deschamps-Sonsino on IoT

    Alexandra Deschamps-Sonsino gave the opening key-note at ThingsCon, in her usual thought provoking way backed up by conviction and active experience. There is much to take home from her presentation and resulting discussion in general, but much more so in particular which I will do in a few separate postings, to be able to connect it to other thoughts and take-aways from the conference. For now, here are the slides to her presentation.

    Far too little key-notes do what they should: be a kernel for conversation and interaction, while otherwise not getting in the way of the same. This keynote was exactly fit for purpose.